[7], The music of Tales of Eternia was composed by Motoi Sakuraba and Shinji Tamura, who had previously collaborated on the soundtracks to both Tales of Phantasia and Tales of Destiny. [58], The company partnered with Dwango as of 2004 and performed the game's beta testing in early 2005 before the game's release. Its gameplay was similar to that of the Tales games but tweaked for the online game. [29], An official soundtrack was released in March 2001 by Marvelous Entertainment containing 109 tracks from the game across two discs. During battle, the player can switch which character he or she is controlling, while issuing specific orders to other allies to execute certain techniques on command. The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. A 13 episode anime series produced and animated by Xebec also called Tales of Eternia was inspired by the game; the series originally ran on Japanese television from 8 January 2001 to 26 March 2001. Tales of Eternia was first announced in a September 1999 press conference by representatives of Namco as the third game in the Tales series,[15] and was later shown in non-playable form at the Tokyo Game Show in March 2000. [7] Much like its predecessors, Tales of Eternia gives the player a large degree of control over computer-controlled allies and the techniques they use. [41] The game sold 80,650 copies in its first week, entering the Japanese sales charts as the second-best selling title during that period,[54] and would go on to sell approximately 398,000 copies worldwide by December 2007. [21] Tales of Eternia is not actually directly related to Tales of Destiny, and is a different game from Tales of Destiny 2 for the PlayStation 2 in 2002. Cities and towns, which are populated with NPCs, are valuable sources of information, for either triggering events that move the plot forward, or extra information that fleshes out the game's story and setting. Since the player only directly controls one character at a time, all other characters are governed by the general rules of AI behavior set by the player before and during battle. The game's menu screens can be used to organize and uses items, creates new magic spells, develops battle strategies, changes character equipment, and views character statistics. [51][52] By December 2007, the game had sold over 873,000 copies worldwide. [8] Selected features from the menu screen, such as item use and AI settings, are available in battle, while other aspects are relegated to outside of battle.[8]. [7] The Japanese version was purposefully released on March 3, 2005 (3/3) due to the game being the third unique title in the Tales series. Bakusō Kyōdai Let's & Go!! "[23] A playable demo was featured at the 2004 Electronic Entertainment Expo in Los Angeles in June,[21] and later at the 2004 Tokyo Game Show the following September. The game's producers gave it the characteristic genre name RPG of Eternity and Bonds (永遠と絆のRPG, Eien to kizuna no RPG). [16] Character design was handled by artist Mutsumi Inomata, who had previously worked on the game's predecessor Tales of Destiny, and features animated cutscenes by anime studio Production I.G..[15] Namco released a limited special edition of the game in Japan alongside its standard release known as the Tales of Eternia Premium Box (テイルズ オブ エターニア プレミアム ボックス, Teiruzu Obu Etānia Puremiamu Bokkusu), which included character figurines, an art book, and a clock shaped like the character Quickie. [24] The game itself was largely unchanged, although Namco did manage to greatly reduce loading times, eliminating the need for any "now loading" signs altogether. [26] The game, which had not been released in Europe prior to the PSP release, retained the Tales of Eternia title, despite Tales of Destiny II being used in the prior English language release in North America. It was developed by members of Telnet Japan's "Wolfteam", who had previously worked on its predecessors Tales of Phantasia and Tales of Destiny. [18], While eventually released under this name in Japan, when released in the North American region, the game was retitled to Tales of Destiny II. [19] Some speculated the game was retitled to avoid trademark infringement on the word "Eternia", owned by Mattel in North America for the Masters of the Universe toyline, but the game's creators stated it was done strictly for brand name and brand recognition reasons; Tales of Destiny was the first of the Tales game to be released in North America, and they wanted to draw a clear connection between the two games. [23], Namco only published the PSP version of the game in Japan; Ubisoft picked up the game for distribution in Europe, and it went unreleased in North America. [60], "Tales of Destiny II" redirects here. [36][37], Tales of Eternia was well received in Japan, earning a 33 out of 40 possible score from Weekly Famitsu based on individual reviews of 9, 8, 8, and 8, earning the publication's Gold Award. The game, set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. It lets players customize their own characters, and small window boxes appear during players' conversations with each other. [49] In 2006, the magazine's readers voted it the 57th greatest game of all time, and the second highest-ranked Tales title released at that point. [20] The first game in the Tales series, Tales of Phantasia, released in 1995 for the Super Famicom, was not brought to North America until it was ported to the Game Boy Advance and released later in 2006, so for some time, Tales of Destiny was the beginning of the series for North American audiences. Progress can be saved at any time - a first for the series,[5] and the player can also learn recipes throughout the game, using them to cook status-enhancing or healing food out of combat.[6]. [27] One month later in April 2001, Namco released a second soundtrack by Media Factory called Tales of Eternia Remaster Audio (テイルズ・オブ・エターニア リマスターオーディオ, Teiruzu Obu Etānia Rimasutāōdio), which featured the same tracks in slightly better quality and arranged in a more logical order closer to how they appear in the game itself. Jako [44] GameSpot recommended it only to people who value gameplay over graphics, stating "it's a good bit of fun to play" but it "...would not be out of place on the Super Nintendo about eight years ago" regarding graphics. [57] Japanese media cited "a declining number of accounts", but the company Bandai Namco Games did not disclose its reasons to shut down the game. Interaction between the two planets has been infrequent over the last few centuries despite their proximity; the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The leader of a party decides whoever can earn experience points and items after battle. Regarder Tales of Eternia streaming HD gratuit complet en VF et Vostfr. [8] Namco's localization effort was generally seen as sufficient, with the humor of the script translated to the North American audience, but reviewers found the game's voice acting to be deficient and unremarkable. 『テイルズ オブ エターニア THE ANIMATION』(テイルズ オブ エターニア ジ アニメーション、Tales of Eternia THE ANIMATION)は、ナムコから発売されたゲームソフト『テイルズ オブ エターニア』を原作としたテレビアニメ作品である。, 2001年の1月から3月にかけてWOWOWで放送された。2006年10月から12月にはTOKYO MX、2008年8月から10月にはBS11デジタルでも放送された(後者については、CM枠でミニコーナー『ビバ☆テイルズ オブ』も放送)。2014年の2月2日にはWOWOWで一挙放送された。, 『テイルズ オブ』 シリーズ初のテレビアニメ作品である。ストーリーはアニメオリジナルで、アニメオリジナルのキャラクターも登場する。オープニングおよびエンディングテーマはゲーム版とは異なる。, グランドフォールを止めるため、セレスティアへの入り口「光の橋」があるファロース山を目指す旅の途中、一行はリッドの剣の腕に惚れ込んだ賞金稼ぎのマローネに出会う。無理矢理彼女の相棒にされたリッドは、彼女の飛竜に乗せられ、海上都市ベルカーニュへ連れ去られる。ファラ達3人もそれを追い、ベルカーニュへ向かう。, 1月8日放送分は18時00分から。3月26日放送分は18時00分から第12話・第13話の連続放送。, 劇場版ポケットモンスター ベストウイッシュ ビクティニと黒き英雄 ゼクロム・白き英雄 レシラム, https://ja.wikipedia.org/w/index.php?title=テイルズ_オブ_エターニア_THE_ANIMATION&oldid=80599658, Tales of Eternia THE ANIMATION - STAGE I(2001年5月23日発売), Tales of Eternia THE ANIMATION - STAGE II(2001年6月27日発売), Tales of Eternia THE ANIMATION - STAGE III(2001年7月25日発売), Tales of Eternia THE ANIMATION - STAGE IV(2001年8月29日発売), Tales of Eternia THE ANIMATION COMPLETE BOX(2007年2月7日発売) - DVD4枚組(アニメーション全13話)+特典CD3枚+16ページカラーブックレット+DVD解説書+ポケットカード 封入, Tales of Eternia THE ANIMATION オリジナルサウンドトラック「トスウク」(2001年3月7日発売), Tales of Eternia THE ANIMATION ドラマ&BGMアルバム「ラスト・サマー」(2001年7月18日発売), テイルズ オブ エターニア 南海の大決戦(2001年4月25日発売), テイルズ オブ エターニア ネレイドの福音(2001年5月25日発売). It would later inspire a 13-episode anime produced by Xebec loosely based on the game's plot. The field graphics were cropped, and the battles being redone in full widescreen,[25] and the frame rate was improved in the overworld map. Unlike the previous two games in the series, Tales of Eterniaexecutes spells in real time, probably due to the in… Tales of Eternia carries on the tradition of the Linear Motion Battle System (LMBS), a system that is somewhat similar to a 2D fighting game. [22] Graphically, the game was altered to match the PSP's specifications. [59] The online game's timeline is set around the time when the main characters journey to Celestia. [48] Eurogamer said that the game was "...by far and away the best RPG for the PSP currently on the market (as of April 2006)...", praising the graphics and gameplay, complaining the story felt "cliche" and "rushed". 1 Arte Description and History 2 Appearances 2.1 Cross-Over Titles 3 In-Game Descriptions and Battle Quotes 3.1 Tales of the Rays Asbel plays the drums and causes an earthquake. Tales of Eternia, v Americe vydaná jako Tales of Destiny II, je třetí částí v řadě japonských RPG Tales of Destiny a sleduje dobrodružství mladého Reida, jeho přátel Farrah a Keele a jejich snažení o záchranu vlastní domoviny. A party can be formed up to four players, but any player can fight solo. Tales of Eternia (Japanese: テイルズ オブ エターニア Hepburn: Teiruzu Obu Etānia), known as Tales of Destiny II in its original North America release, is a role-playing video game published by Namco as the third main title in their Tales series. [53], The PSP version also received "favorable" reviews according to video game review aggregator Metacritic. Retrouvez le test de Tales Of Eternia sur PSP du 13/02/2006. The Orbus Barrier has shown recent signs of weakening and possible collapse due to the actions of an unknown external force. A manga version of the anime was released in 2002. Tales of Eternia Anime series (Dec 7, 2000) Other articles: Show: 0 +3 ref. (3)から(4)の画面に向かう時イベントが発生します。 疲れているキールを見て、リッドとファラが3人の昔を思い出します。 <回想シーン> エッグベアに襲われる3人。 キールが座り込んで泣き出してしまう。 ファラが盾になるが、リッドがエッグベアに石を投げて引きつける。 tales of eterniaのエロ同人誌が無料オンラインで読む!tales of eterniaの無料エロ漫画 ダウンロード!9冊-1ページ目。tales of eterniaのC97のえろ漫画、tales of eterniaのexhentaiえろまんが、無料漫画、エロマンガ、同人あっぷっぷ。 The two planets face one another while being separated by the Orbus Barrier. [53], The game received "favorable" reviews according to video game review aggregator Metacritic. [17] Players who preordered the game in participating Sofmap electronics stores also received an alarm clock featuring official artwork of the main cast. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. [7] PALGN praised the story of the game, stating, "The story on its own has a few major twists and goes along at a pace that will keep you interested, but it’s not that spectacular, but still has quite a bit of depth" and the game's sense of exploration, stating "That’s one of the best things about Tales of Eternia. Initially released for the PlayStation in November 2000 in Japan, an English version was later released in North America in September 2001. [57][58] Subscribers were able to play online for free after paying monthly fees up to January 29, 2007,[58] until the service ended. 『テイルズ オブ エターニア』PSP the Best 発売日 : 2005年12月01日(木) メーカー希望小売価格 : 2,800円(税込) ※ゲーム内容は通常版と同じ物です。 PlayStation Portable用『テイルズ オブ エターニア』 発売日 : 2005年03月03 Strike a Beat (ストライク・ビート?, "Strike Beat") is a Earth-elemental mirrage arte used by Asbel Lhant in Tales of the Rays. [50] It sold over 550,000 copies in Japan by the end of 2000, resulting in Sony Computer Entertainment Japan bestowing a Gold Award at the 2001 PlayStation Awards ceremony for selling over 500,000 copies in the region by April 2001. Role-playing. The game plays similar to other Tales games, following the precedent set by previous role-playing video games in general as well. Commands are entered in real time, and both allies and enemies act out their orders in real time in the 2D plane. [22], In early 2004, Namco announced a port of Tales of Eternia for the PlayStation Portable handheld under the project codename "T.O.E. WGP Bōsō Mini Yonku Dai Tsuiseki! For the actual sequel to Tales of Destiny (never released outside Asia), see, massively multiplayer online role-playing game, "PlayStation/Tales of Eternia テイルズ オブ エターニア", "RPGamer > Staff Retroview > Tales of Destiny II", "Tales of Eternia coming to the PSP in March", "Ubisoft brings Tales of Eternia for psp™ to Europe in November", "MJCG-80064 Tales of Eternia Original Soundtrack", "ZMCX-1193 Tales of Eternia Remaster Audio", "MACM-1111 Drama CD Tales of Eternia -LEVEL ONE-", "MACM-1112 Drama CD Tales of Eternia -LEVEL TWO-", "MACM-1113 Drama CD Tales of Eternia -LEVEL THREE-", "MACM-1114 Drama CD Tales of Eternia -LEVEL FOUR-", "MACM-1115 Drama CD Tales of Eternia -FINAL LEVEL-", "MACM-1145 Tales of Eternia - ~Forget-Me-Not~ First Volume", "MACM-1146 Tales of Eternia - ~Forget-Me-Not~ Last Volume", "Tales of Destiny 2 Review for PlayStation on GamePro.com", "Tales of Destiny II for PlayStation Reviews", "Famitsu - a history of 'Tales' review scores", "Japan Votes on All Time Top 100 (Page 2)", "「PlayStation Awards 2001」QUAD PLATINUM PRIZEは「ドラゴンクエストIIV」", "Japan Sales Charts, Week Ending March 6", "Tales of Eternia Online Release Details Announced", "Tales of Eternia Online Comes to an End This Spring". Titre original: Tales of Eternia THE ANIMATION Synopsis: Afin de prévenir la catastrophe appelée la Grande Chute, Rid Hershel et ses compagnons Farah, Keel et Meredy ont obtenu les trois Grands Esprits (“Craymels” dans la version jeu) d’Inferia. [30] A five-volume radio drama album series called Drama CD Tales of Eternia (ドラマCD「テイルズ オブ エターニア, Dorama CD Teiruzu Obu Etānia) was released between November 2000 and March 2001 by Movic,[31][32][33][34][35] as well as a two-volume drama series called Tales of Eternia: Labyrinth ~Forget-Me-Not~ (テイルズオブエターニア Labyrinth~forget-me-not~, Teiruzu Obu Etānia Labyrinth ~Forget-Me-Not~) released from January to February 2002. [4] An overworld map is used to navigate from one location to another in the game's fictional world. The game required a computer running Windows 98 Second Edition or higher. Tales of Eternia ( Japanese: テイルズ オブ エターニア, Hepburn: Teiruzu Obu Etānia), known as Tales of Destiny II in its original North America release, is a role-playing video game published by Namco as the third main title in their Tales series. テイルズオブエターニアの関連サイトを探すなら以下の検索エンジンへ! ・ゲーム完全攻略への道・・ゲームナビ・Clear・Game of Serch・Tales of Search ・当サイトはリンクフリーです。連絡不要、ご自由にリンクして頂いて構いません。 The plot of the anime series is completely unrelated to the story of the original game, but contains common elements including the four main characters, Greater Craymels, and spells. A port was released for the PlayStation Portable handheld in Japan in March 2005, and the PAL region in February 2006. 『テイルズ オブ エターニア THE ANIMATION』(テイルズ オブ エターニア ジ アニメーション、Tales of Eternia THE ANIMATION)は、ナムコから発売されたゲームソフト『テイルズ オブ エターニア』を原作としたテレビアニメ作品である。 The journey takes Reid across both planets, as he seeks out those responsible for this movement towards the brink of annihilation. The character classes are warriors, skilled at defense against enemy attacks; swordspersons, skilled at attacking; martial artists, skilled at agility and with healing and attack abilities; white sorcerers, with healing and support spells; and magic sorcerers, with attack spells. The Aurora War, an ancient conflict that set Inferia against Celestia over two thousand years ago, continues to generate persistent mistrust between the two groups. The game also features minigames, including one involving cooking with ingredients obtained or purchased during the game. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. "[6] In 2012, Game Informer named Farah one of the best characters in the Tales series, calling her "a loveable character with infectious energy."[55]. 『テイルズ オブ』シリーズのメインタイトル第3作。固有ジャンル名は『永遠と絆のRPG』。 キャッチコピーは「変われる強さ、変わらぬ想い」。主題歌はGARNET CROWの『flying』。 PSにもかかわらず、ボイスが大量に収録されている(まぁ前作も戦闘に関してはえらいこっちゃだったが、今回はメインストーリーまでフルボイスになった)。 そのため、ディスク3枚の大容量となった。グラフィックもSFCのバージョンアップと言う趣に近かった前作に比べ大幅にクオリティが向上している。アクシ… 17歳、女性。身長161cm、体重46㎏。キャラクターボイスは皆口裕子が演じている。本作のヒロイン。リッドと同じ、ラシュアンの村で農家を営んで暮らしていた。リッド、キールとは幼なじみの関係。大変料理上手で、特にオムレツが大の得意である。正義感が強く、元気な性格である。困った人がいると放っておけないお人よしの性格であり、突然空からやってきたメルディを放っておけず、旅に出ることになる。 幼少期にラ … Normal attacks and special techniques are usually executed instantly, but spells have a chanting time that increases with the complexity of the spell. Tales of Eternia Mothership Titles Community content is available under CC-BY-SA unless otherwise noted. Mode (s) Single-player, multiplayer. 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